Creative Tooling

Explorations in Future Forward Thinking












FOUNDER, PRESQAdam Saleh

Adam is the founder of Presq and an anti-disciplinary designer from San Jose, CA with design, engineering, and new media experience at NASA, Adidas, Canada Goose, and Carbon3D.



What mediums do you create in?
Building design tools for a long time

Founded Presq as a maturation for similar questions, 2 years into the company!

NASA 2019 project - how might we improve tool for non designers, reduce friction for concept and percept 

Going from concept to digital to physical manifestation

3d printing - linking about disparate design tools, AI/Dalle (creating 2d image), going from 2d to 3d, creating great UX about bringing that to life

Helping people get into creative entrepreneurship, thinking about how to scale

Getting the final design, getting things into production and scale, cogs light enough to create something profitable

Specialize in footwear, eyes pointed at the future / other consumer goods 

Eyewear, homegoods, home lighting 


What is your creative process?

Not spending as much time in traditional design workflows anymore

Working with talented designers, full time designer in house

Creative practice is administrative
  • Notion
  • Data structures, information structures

Creativity manifests in peer to peer communication

Less drawing/sketching/3d modeling

More time listening to podcasts, studying how people communicate

Studied linguistics/cognitive science

“Design is a language”, ongoing study of critical communication

Everything says something, conveys some sort of idea

Used to have independent design firm
  • Sketches out moodboards first


Map out your creative journey

(1) Pre-creation - 20% sketching moodboards, empathizing with the problem

(2) Creation - 40% digital sketching gravitysketch, 20% visualization (need to see something rendered), go between 3d modeling/rendering for industrial design, 20% design for manufacturing (grasshopper, lightweighting), supporting something optimally, manufacturing and working with a resin

(3) Post-creation - sharing products

Favorite design tools and why?

CAD - gravitysketch (intuitive UI) “best interface tools are the human hand” - Jobs

When 3D modeling, using 2d interface to interact with 3D object

Gravitysketch is 3D to 3D, more tactile experience

Intuitive, pick it up on day one

“Digital clay” - if you’re working with real clay, you’d hesitate

Eraser, having a back button is freeing and organic!


Thoughts on AdamCAD?

Text to CAD

Not well suited to my needs

Could see a world where it’s a useful tool

Not concerned about design, but about abstraction layer design

“Don’t care what it looks like, fit the need”

Use case of raspberry pi


Womp 3d
  • Live rendering

Cinema 4d

Used to use keyshot

Love talking about design more than execution of design operations

Dislikes the grunt work, feels like grunt work when you’re not super skilled

Magic in working with people that makes it look easy

Access to talent

80% of the process to trudge through, get to the point that it feels actionable


What are the challenges in your creative process?

Venture funding for creative projects

Finding the right capital product for creative outcomes

Right now - venture backed company, started augmenting the way that we work to create venture sized outcomes

Okay for us but a lot of people have the opportunity to build something that might make 100k, would benefit from a 25k check

Chance of getting 100k is pretty high
  • Available through grants but nowhere else

Thoughts on idea to manufacturing tools?

Huge opportunity for that

Horizontal solutions are difficult

Flora, Backflip AI, Adamcad → text to CAD tools
  • If they just focused on enclosures, top of funnel

Really okay at many things, not great at anything

Creates long term issues

Orthogonal approach

If you’re going to enter the space, finding a niche

Arcade AI → specific category (jewelry, area rugs) → specific characteristics that lend themselves to the affordances to the tool like theirs

Jewelry doesn’t need a 3d model, just a couple great images, same thing with rugs

Apparel tech packs

https://www.raspberry.ai/

Clothing tech packs 

Pietra

Fourth wall → whitelabeling

Apparel space is a hot place to start for this

Similar paradigm to arcade, don’t need to supply a manufacturer with a 3d model

As soon as you need a 3d model, the technical ceiling goes way up

Segmentation, train custom models

Footwear manufacturing

We understand it 

Big sneakerhead, worked at large footwear companies, a lot of tribal knowledge

Founder market fit

Cultural levers

Creator led distribution


Custom trained text to 2d models, custom 2d to 3d models, custom computational design models to mesh to manufacturing geometry


Using off the shelf stuff building custom pipelines/frameworks/code for to help it fit into a specific use case

Off the shelf tools are too generalized (almost there, but not quite), filled in that last 20% gap


Do use tech packs for traditional manufacturing, candidly not challenging for footwear

gd&t engineering

https://www.drafterinc.com/

Do a technical drawing and send it to a manufacturer if you already have a model

This firm already has models

Tech pack / footwear is taking an existing model and sending it to a manufacturer because you need 3d, footwear needs a 3d model

Apparel don’t need that (image → tech pack)

Look at the TAM of these independent orthogonal markets

Our market is not creative design tools

SAM / SOM → specific product niche

Experience talking to investors, finding that pathway yourself

A lot of investors are curious about these specific market openings

Looking into that and tailor our story to that


Overall thoughts on being a creative?
Excited about design and the community of builders in the creative tooling space!