Creative Tooling

Explorations in Future Forward Thinking












DESIGN DEVELOPER, KITHChloe Mario
Chloe is a fashion designer and product developer currently working at KITH. She received a BFA in Apparel Design from RISD.



What mediums do you create in?
Product development and trend development

Background is in putting garments together through the manufacturing process

Gets insight into how companies are run, how things are made

Map out the creative process
Depends on the collection, production team and product development will give a timeline

They care more about production timeline, not design process

one month of designing, initiate sample launches (ie. 3-4 week lead time for trims, first sample wouldn’t have the right trims)

Start earlier during the design process

Design a collection internally, then have partner approval

Time for review can give time to start development

Phases are overlapping

Typically have 1 year out, 8-9 months in this co

Production team will give timeline for prototyping / SMS round (3-4 weeks)

Buy collection off physical samples

Production team will send orders (colors, units, styles for factory to prepare for bulk ordering, will get the fabrics and trims)
  • 100-120 days production lead time for a factory
  • Can push for a shorter time for t shirts bulk order
  • Depends on # of units to order, big brands is a few thousand pieces
  • Woven is less units, cost for pocketing lining trims

Came from a 4 month fashion calendar in the past, same every season vs current company is everchanging — 3 months for development

Send out tech packs at each sample round, preparing for bulk production, has to be perfect for what they’re basing their orders on

Pre-production: only a bulk order is sent to factories, lands in the US, depends on payment/ship (air or boat) boat is longer lead time but cheaper, air is more expensive but shorter

Depends on manufacturing process and company cost

Italy takes a month off for August, they need to ship it way earlier before their break, coordinating holidays with different countries, they work and communicate differently

Challenges with tech pack creation?
Can be challenging, a product developer’s job is saying no sometimes (ie. cannot be done)

When something has gone to bulk ordering, liability fee (ie. creative director wants to change the trim)

Last set of eyes that looks at something before it goes, stressful

Good factories will let you know that something doesn’t look right, remove component

Responsible for bill of materials (list of components of a garment, fabric lining, trims, packaging)
  • Indicate width and color and location of tape

Tech pack

Custom built software called PLM used at their co (product life management)
  • Has sketches, build materials, technical designers can enter spec sheets and patterns
  • Pulling a tech pack, pulls it all into a single file
  • Easily upload images for things, ie. trim codes are similar but a different finish
    • Can see what the artwork will look like, super user friendly
  • “If I ever move jobs, I don’t think I could go back to old school PLM software” chef’s kiss, best thing ever!
  • Great IT team, quick software updates, finding partners to make things easy and accessible

Used to have RLM software — was terrible, early 2000s software, gray, hard to search for things
  • technically can request changes to the software, would take months and expensive
  • Software was expensive and terrible to use!
  • In the sub screen, size wasn’t big enough, couldn’t see the button at the bottom, very archaic!

1-2 things slipped occasionally, coordinating with suppliers

Work with technical designer, production team to figure out timing

Fabric team coordinates sample yardage, production team orders bulk fabrics

So many collections at once! Detail oriented, fix as soon as possible

How do you get input/feedback? Stay organized for timing?
All over email, different communication styles for factories

Meet once a week, go over all styles

vs. replies all in blue (very dense to parse through correspondence)

Most manufacturers don’t speak English

Asian suppliers rely on email vs phone, company has Mandarin speakers

Other software you use?
Only use Google docs, most fashion companies work in Excel

Prefer docs, less archaic than Microsoft

Cost sheets, shared WIPs in Google docs, so many people can access the same file at the same time

Loves edit history to see who changed the doc

Adobe Illustrator — use shortcuts to count # of studs (ie. circles in an artwork)

More “old school”, loves things that are easier and convenient, less steps

100-200 emails a day, need to be removed off emails

Tool to remove emails

Biggest challenge in the creative process?
Timing — 2 step process (ie. our company that approves, another company that)

Has portals for accepting and approving info

Automated tech to go through artworks?

“No amount of money can fix”

Some companies use AI to help design process, was funny to see the stuff that came up

Design processing is archaic, have a concept and idea, developing new artworks and styles

Live editing and live designing with the company owner, ie. changing colors (orange to black) for immediate design instead of waiting 1-2 weeks for sketches

Owner learning Illustrator to edit things himself, wants to be a designer, positive tool to expedite the design process

“Timing will always be against me”, working with the deadlines given to me

Debate of are we going to do this and have the time to do it right

Risk it or bag it to save on costs and go with a simpler design

All manufacturing overseas, get it done with the supplier

Manufacturing in the US is always going to be more expensive

Getting manufacturing back to the US, Louis Vuitton has a facility in Texas (40% wastage vs 20% industry standard) — cut wrong, sewn incorrectly

Easier said than done to bring things back to US, good sample makers are old (decades of experience)

Inhouse atelier in the last job, 60+ years old, master tailor in his 80s

Some schools in Paris teach couture and prolong the practice by teaching technical skills, takes decades of work and practice

A lot of factories don’t have people that know how to make good products, have good techniques

Finishing a garment takes a long time, complicated for tailoring (sometimes will glue things, most people don’t notice), not proper ways to do things

Pivoting all Chinese manufacturers to different countires due to tariffs!

Different areas in the world with different specialties

Favorite design tools and why?
Tool an intro class to clo3d, great tool for rendering, seeing how a garment will move with fabrics

Niche job/person to find, have been trying to find someone to expedite the creative process

designing, prototypes —> takes a lot of work for organization and planning, timelines don’t intersect

Trend cycles vs making something new

Zippers have a long lead time, working with molds

Physical samples take a long time

Prototypes — right fit but not fabric, trend

3d modeling is more cost effective, organizing sample yardage

Shipping fabric and taxes from a different country

3d modeling for fashion is the future!

Computing power takes energy

3d modeling is more practical, sustainable vs sampling process

Less expensive (clo3d subscription vs coordinating materials overseas)

Industry can change their procedure fast 3d vs physically

Some do that vs traditional

What’s your company’s process?
finding someone to do 3d modeling, hiring a freelancer

Works on SMU collections (special makeup collections at Kith)

Collabs with other brands

Process is different, calendar is non traditional (4 season calendar), but doing ongoing collections with different lead times

Pressure to make things perfect the first round, use coordinating skills

Depends on company owner — very visual founder, wants to see physical sample vs flat CAD

how it’ll look and feel, trying on a garment vs looking at 3d

So many benefits for 3d modeling, more cost effective! so many projects at the same time

3d modeling presentation vs proto presentation will give more time for development

Timelines are unrealistic, doesn’t work out

special custom labels/trims

one perfect sample —> go to development

typically want 3 stages (proto, SMS, PPS, TOP) top of production, last iteration before the factory starts
  • SMS — salesman sample, distinguishing construction
  • PPS — pre production sample (or post, depending on need)

Mostly only time for proto and SMS

present SMS to buyers, how it’ll look for production

Is its own merchandiser, only sells in our own stores (from multiretailer to selling own products)

Merchandising team is internal, rare in brands

Small brands want to sell with big ecommerce sites (ie. Revolve, SSENSE) to help their brand grow

Benefits for multiple sample rounds

Technical design team will spec the garment, pin it, mark it

Ask factories for patterns, don’t have to send things back

Different processes and methods to get a better result by 2-3 sample stage, isn’t possible for CAD

Need time to comment (ie. stretch fabric will stretch around a zipper), need to see how it’s handled

“This industry is made by hand.”